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1. Add the Apollo SDK


In this step, you'll add the SDK to a new project.

Open the Xcode project

In the files you've downloaded or checked out from the tutorial repo, there are starter and final folders. Open the RocketReserver.xcodeproj file located in the starter folder:

Folder structure for opening project

When the project opens, Swift Package Manager (SPM) will resolve two dependencies that you'll be using later in the project that are already set up.

Next, it's time to add Apollo as a dependency.

Add the Apollo iOS SDK to your project

  1. Go to File > Add Packages.... The Add Package dialog appears, by default with Apple packages. In the upper left hand corner, paste https://github.com/apollographql/apollo-ios into the search bar in the upper right:

    The Xcode add package dialog, arrow pointing at search bar
  2. Hit Return to kick off the search. Xcode will then show you the apollo-ios package and allow you to select a version in the right hand panel. Select Up to Next Minor from the Version dropdown (because the Apollo iOS SDK is still a 0.x release, breaking changes can occur between minor versions):

    Select next minor in dropdown

    NOTE: There's a bug in the initial release of Xcode 13 showing the most recent minor version as 0.3.0 instead of 0.49.0, which it was at the time of writing. Please consult the releases page on the SDK repo to see what our latest version is until this bug is fixed.

  3. Click Add Package. Once SPM is done checking out the package, a list of framework targets included in the library appears. For this tutorial, select the main Apollo target and the ApolloWebSocket target:

    Select the first and last targets

    Note: Do not select the Apollo-Dynamic target, this is only for use for projects linking to our library dynamically. Most projects, including this one, will not need to do this.

  4. Click Finish. SPM fetches your dependencies. When it completes, you can see them in the project navigator:

    Screenshot of installed dependencies

Note: Because SPM has not yet implemented Target-Based Dependency Resolution, you'll see the SQLite dependency even though you didn't select ApolloSQLite, the target which depends on it.

Learn what you need to generate code

Now that you've got the SDK set up, there are two more pieces you need to actually generate code.

The first is the GraphQL Schema, which you can generally get from your server or from Apollo Studio Sandbox. This is a list of all of the possible queries and data types that are available to you from your server. The schema can be thought of as a of what it's possible to ask for.

The second is at least one , so that we know what you're actually asking for. Apollo generates code by taking your , validating that they are actually possible by comparing them to the schema, and then using data from the schema to generate all of the data structures necessary to create operations type-safely, and parse the responses from those operations type-safely.

The most basic way to think about this is the following equation:

Schema + Operations = Code

If you don't have any operations, our code generator won't know what information you want to ask for, so it can't generate the code to send a request or parse a result. If you don't have a schema, our code generator won't know if what you want to ask for is possible, so it can't guarantee type safety. If you have both, the appropriate checks can be made and type-safe code can be generated.

Now that you know what you need and why you need it, the next step is to obtain a local copy of your GraphQL schema.

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0. Introduction
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2. Obtain your GraphQL schema
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